Table of Contents - Tennis-scoreboard-ng
Pages
Classes and Modules
- ApiConstraints
- ApplicationController
- ApplicationController::ActiveRecord
- Authenticable
- Exceptions
- Exceptions::ApplicationError
- Exceptions::InvalidOperation
- Exceptions::NotFound
- Exceptions::UnknownOperation
- Match
- MatchLoader
- MatchPlay
- MatchPlay::CompleteSetAndMatch
- MatchPlay::NextServer
- MatchPlay::PlayActions
- MatchPlay::RemoveLastChange
- MatchPlay::StartNext
- MatchPlay::WinGame
- MatchPlayer
- MatchSet
- MatchValidation
- MatchValidation::Validator
- MatchValidation::Validator::ValidateChangeMatch
- Player
- SetGame
- Team
- User
- V1
- V1::ApplicationArraySerializer
- V1::ApplicationSerializer
- V1::MatchScoreboardController
- V1::MatchScoreboardController::Exceptions
- V1::MatchScoreboardSerializer
- V1::MatchSerializer
- V1::MatchSetSerializer
- V1::MatchesController
- V1::PlayerSerializer
- V1::PlayersController
- V1::SessionSerializer
- V1::SessionsController
- V1::SetGameSerializer
- V1::TeamSerializer
- V1::TeamsController
- V1::UserController
- V1::UserSerializer
Methods
- ::convert_scores — MatchPlayer
- ::eager_load_match — MatchLoader
- ::new — MatchPlay::WinGame
- ::new — MatchValidation::Validator
- ::new — MatchPlay::CompleteSetAndMatch
- ::new — MatchValidation::Validator::ValidateChangeMatch
- ::new — ApiConstraints
- ::new — MatchPlay::StartNext
- ::new — MatchPlay::RemoveLastChange
- ::new — MatchPlayer
- ::new — MatchPlay::PlayActions
- ::new — MatchPlay::NextServer
- ::play — MatchPlayer
- ::validate — MatchValidation
- #actions — V1::MatchScoreboardSerializer
- #attributes — V1::MatchSerializer
- #authorize_user! — Authenticable
- #complete! — MatchPlay::CompleteSetAndMatch
- #completed? — MatchSet
- #completed? — Match
- #compute_team_winner — Match
- #compute_team_winner — MatchSet
- #create — V1::PlayersController
- #create — V1::MatchesController
- #create — V1::TeamsController
- #create — V1::SessionsController
- #current_user — Authenticable
- #destroy — V1::PlayersController
- #destroy — V1::TeamsController
- #destroy — V1::MatchesController
- #destroy — V1::SessionsController
- #first_player — V1::MatchSerializer
- #first_player — V1::TeamSerializer
- #first_player — Match
- #first_player= — Match
- #first_set — Match
- #first_team — V1::MatchSerializer
- #game — MatchPlay::StartNext
- #game — MatchPlay::WinGame
- #game? — MatchPlay::WinGame
- #game? — MatchPlay::StartNext
- #games — V1::MatchSetSerializer
- #generate_authentication_token! — User
- #include_player? — Team
- #include_players? — Team
- #index — V1::PlayersController
- #index — V1::MatchesController
- #index — V1::TeamsController
- #last_game — MatchSet
- #last_set — Match
- #lookup_method — MatchPlay::PlayActions
- #match_tiebreak — MatchPlay::WinGame
- #match_tiebreak? — MatchPlay::StartNext
- #match_tiebreak? — MatchPlay::WinGame
- #matches? — ApiConstraints
- #max_sets_to_play — Match
- #min_sets_to_play — Match
- #near_team_winner? — Match
- #near_team_winner? — MatchSet
- #near_winners — V1::MatchScoreboardSerializer
- #next_game_ordinal — Match
- #opponent_id — V1::MatchSerializer
- #play — MatchPlayer
- #play_match! — Match
- #play_match? — Match
- #player — MatchPlay::NextServer
- #remove_last — MatchPlay::RemoveLastChange
- #rescue_record_not_found — ApplicationController
- #score_changed — MatchSet
- #scoring_of_set — Match
- #second_player — V1::TeamSerializer
- #second_player — Match
- #second_player — V1::MatchSerializer
- #second_player= — Match
- #second_team — V1::MatchSerializer
- #server — V1::SetGameSerializer
- #servers — V1::MatchScoreboardSerializer
- #set? — MatchPlay::StartNext
- #sets — V1::MatchScoreboardSerializer
- #sets_won — Match
- #show — V1::MatchesController
- #show — V1::UserController
- #show — V1::MatchScoreboardController
- #show — V1::PlayersController
- #show — V1::TeamsController
- #singles_team — Player
- #singles_team! — Player
- #start_first_game — MatchPlayer
- #start_play — MatchPlayer
- #start_set_game — MatchPlayer
- #state — Match
- #state — MatchSet
- #state — SetGame
- #team_of_player — Match
- #tiebreak — MatchPlay::WinGame
- #tiebreak — MatchPlay::StartNext
- #tiebreak — V1::SetGameSerializer
- #tiebreak? — SetGame
- #tiebreak? — MatchPlay::StartNext
- #tiebreak? — MatchPlay::WinGame
- #tiebreak? — MatchSet
- #tiebreak_game? — MatchSet
- #tiebreak_set? — Match
- #update — V1::TeamsController
- #update — V1::PlayersController
- #update — V1::MatchScoreboardController
- #update — V1::MatchesController
- #user_signed_in? — Authenticable
- #valid_actions — MatchPlay::PlayActions
- #valid_actions — Match
- #validate — MatchValidation::Validator
- #validate — MatchValidation::Validator::ValidateChangeMatch
- #win_threshold — MatchSet
- #winner — V1::MatchSerializer
- #winner — V1::SetGameSerializer
- #winner — V1::MatchSetSerializer